______ ______ _____
____\ _ |_______ _____| _/__ ______ _____ ________\_ /________
__ / __ \/ | __ \ __/_ ___/_ __ \ /__| ___/ \/|\_____ \ __
\// \/ | \/ /____ \ \/ | \/ _ \ / | \_ \ | \/ \\/
__ \ \_____|______//_______/_____|____/__/______|_______/___|____/ / __
\/ --\____\---------------------------------------------------------/____/-- \/
------------------------------ -- - /\ - -- -------------------------------
/\ ____/\ __________ //\\ ___________ /\____ /\
___/ \___ __/ .x/ \/ //__\\ \/ \x. \__ ___/ \___
\ / /\____/__ \__ __/ __\____/\ \ /
\ / \/_/_/_//\ / P R E S E N T S : \ /\\_\_\_\/ \ /
/ _\____ ___/__/ / ----------------- \ \__\___ ____/_ \
/__ \___ /|_//_/_\/ Yie Ar Kung-Fu II \/_\_\\_|\ ___/ __\
\ / \ \ | / (c) 1986 Imagine/Konami \ | / / \ /
\/ \/ \|/ --------------------------------- \|/ \/ \/
/ /
/ \ Type : Beat'em up / \
/___\ System : NTSC/PAL /___\
| Extras : +6, Docs, Highscore, Bugfixes |
| Release : 251 |
| Date : 02-02-2012 |
| |
| |
| There's only a 20 byte difference between the |
| PAL and NTSC version of this game. We decided |
| to use the NTSC version becasuse the music |
| was already fixed and some sprite movement |
| routines was slowed down for NTSC. |
| |
| We almost managed to make this a 101% version |
| (take a look at the list of fixes in the docs), |
| unfortunately there is still two 'impossible' |
| bugs left: |
| |
|1.The boss screens (95-99% ok) where you |
| sometimes get musiclags. |
|2.Both upscroll screens (99% ok) sometimes |
| flicker after 10-20 minutes. |
| |
| They are only fixable by rewriting two blocks |
| of irq code - which we chose not to. |
| |
|-------------------------------------------------|
| |
| Greetings : |
| |
| Remember, Triad, Onslaught, Plush |
| Cyberpunx, Hitmen, Crest, Booze |
| Warriors of Wasteland, ADH, Cosine |
| Tristar+Red Sector Inc, Dreams |
| Success+The Ruling Company, INC |
| Genesis*Project, Armageddon |
| Hokuto Force, Laxity, Avatar, |
| Censor, Offence, Oxyron |
|_________________________________________________!NE7
|